/*
    The MIT License

    Copyright (c) 2010 IFMO/GameDev Studio

    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
*/

#pragma once

#include "core.h"
#include "luna_lib.h"
#include "..\interfaces\i_render_system.h"

/*-----------------------------------------------------------------------------
	User interface
-----------------------------------------------------------------------------*/

class EUserInterface : public IUserInterface {
	public:
							EUserInterface			( void );
							~EUserInterface			( void );
							
		virtual IPxUIFont	CreateFont				( const EString font );
							
		virtual void		DrawStringMT			( float x, float y, float size, float tracking, EString image, EString text, const EColor &color );
									
		virtual void		DrawRect				( float x, float y, float w, float h, EString image, const EColor &color );
		virtual void		DrawBorderRect			( float x, float y, float w, float h, EString image, const EColor &color );
		virtual void		DrawBorderRectTop		( float x, float y, float w, float h, EString image, const EColor &color );
		virtual void		DrawBorderRectBottom	( float x, float y, float w, float h, EString image, const EColor &color );
		
	protected:
		std::vector<IPxUIFont>	fonts;
		
		void				InitUIAPI			( void );
		
		static int			getScreenSize		( lua_State *L );
		
		static int			getImageSize		( lua_State *L );
		static int			drawRect			( lua_State *L );
		static int			drawRectBorder		( lua_State *L );
		static int			setColor			( lua_State *L );
		static int			setColorMul			( lua_State *L );
		
		static int			setTextFont			( lua_State *L );
		static int			setTextColor		( lua_State *L );
		static int			getTextSize			( lua_State *L );
		static int			drawText			( lua_State *L );
		
		IPxUIFont			current_text_font;
		EColor				current_text_color;
		EColor				current_color;
		
		static EUserInterface	*self;
	};

